This title proposed by Hi comics is set in the universe of the Dungeons and Dragons role-playing game. In the caves of this world live the dark elves. These fighters are in perpetual struggle but one of them seems different: Drizzt has compassion. His emancipation from society will go through battles against strange creatures: a stone statue, bird-men, giant spiders, octopus-headed men…
A faithful adaptation of the bestselling novels
Based on the novels of R.Has. Salvatore, this book of heroic fantasy takes place 2/3 in a basement and presents a modern matriarchal society, certainly, but also terribly violent. No love exists between adults and no feelings appear towards children. The general rule is that of the strongest clan, and for that you have to be everyone. This violence is also found in religion through the worship of the spider goddess Lolth. This black widow is also matriarchal. The moral is that of betrayal between families. These houses at war are classified according to their power. Men are only weapons for the intrigues of women, who lead the clans. This people lives in caves because they are hunted on the surface by fairy lights: white elves. This violence is that of an embittered people who based their society on this trauma of betrayal.
A rebel against this bloodthirsty order
We follow Drizzt Do'urden. He lives in the underground city of Menzoberranzan, divided by the struggle between two clans, the Do'urden and the Devir. This promising fighter is different from the others because he will be trained and even raised by the only sensitive dark elf. Zaknafein is a recognized weapons master. A clan leader has therefore appealed to him for her son who is perceived as a heretic by others. He makes it a perfect weapon but also a free thinker. Zaknafein will go so far as to literally sacrifice for his son. This original education stops at his entrance to the Academy but leaves traces when he refuses to sleep with the priestess of the spider cult. On an open-air mission, he realizes that he is the only one of his people who can resist the sunlight. He again opposes the rules by refusing to slaughter a child from the surface. While his society is based on the clan, he chooses to go into exile to assert himself as an individual.
The emancipation of a hero
To live alone is to become a wild beast. The reader then sees him trying to feed, fight against dwarves… The Legend of Drizzt then becomes a story of emancipation of an individual against the negative values of a society. This lonely man is fighting against an entire family that desires his death. His only companion is his black panther goddess. He tries to domesticate the beast by living in a foreign city where he discovers goodness among the excluded. The hero then decides to explore the surface in the last part of the book. He is amazed by the seasons, the cold and meets new peoples: humans, orcs and white elves. Confused with the other dark elves, he is plagued by racism or many prejudices under and on earth. Fortunately, the Ranger teaches him to live on the surface and allows him to discover, at the end of the third cycle, his way. Will this initiatory quest allow him to find happiness? This volume is especially valid for the exciting scenario. Tim Seeley's drawing highlights the different species and landscapes very well, but it is banal and its layout is very wise. At the end of the volume, we find all the covers and biographies of the main characters as bonuses.