The model of real-time strategy games, general and exception

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The ambition of any MMO is to give birth to a large community. The most popular games count their users in the dozens and hundreds of players.

However, the genre of massively multiplayer gaming is less and less accessible to the general public. More and more developers are inviting themselves to home consoles, or looking for novelty by betting on the latest technologies. In such a climate, it is sometimes necessary to take the time to appreciate games that focus more on the content, than on the platform or the buzz.

Few games succeed as well in diversity as strategy games. MMORTS (massively multiplayer real-time strategy games) are among the least resource-intensive MMOs. No need to have a powerful computer, a latest-generation game console or a virtual reality headset. Often, it is enough to have a recent browser and a stable internet connection. Access conditions are themost affordable in the industry.

On such games, it is not uncommon to find players from all continents and almost every country on the planet. The proof, online strategy games by Plarium have at least 250 million active players! Naturally, such statistics raise questions. These games and the genre they represent, do they really have enough to satisfy such a community?

The player has the luxury to choose

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MMOs eat up monumental budgets in content production. You have to continually develop content for quests. And that goes through writing, graphic design, adjusting game mechanics and much more! Unfortunately, there are times when inspiration dries up. And this is where developers opt for very different approaches.

Some developers will try to flesh out the basic content by adding extensions, often sold at high prices. These expansions will represent additional content in the storyline, or rather changes to the game engine and its mechanics.

Other developers, on the other hand, create new games. These new games may have mechanics close to that of the original game; But in terms of frame and graphic design, it's a real breath of fresh air! It is this second approach that is found in Plarium's online strategy games.

Not only does this approach allow content to be organized into more affordable sections, but more importantly, it retains players' freedom of choice. If you are not interested in a particular universe, you have no obligation to invest in it to reach the top of the rankings. Above all, the player who is interested in the history of the Pirates or Vikings universe will not first have to stick to the scenario of the other universes produced by the development studio!

Content in every way

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The whole point of strategy games is to introduce players to universes where understanding and mastering mechanics is the key to victory. Unfortunately, many developers offer standard universes. We almost always find the theme of fantastic worlds where medieval war techniques and magic coexist. One might think that this is an imposed standard…

Plarium, on the other hand, offers much more than the fantastic model. In fact, it would be difficult to go around the range of games without finding happiness. Apart from the fantasy universe of StormFall or Nords, you will find games such as Sparta: War of Empires or Pirates: Tides of Fortune. Both are inspired by historical facts to build specific universes. Further into the future, we find games such as Soldiers Inc., or Total Domination.

And although we can classify these games in global categories (fantasy, historical, science fiction); It would be wrong to think that they offer the same game mechanics. Whether you're switching from one game to another or approaching them for the first time, you'll always discover subtle differences that give each game its unique "flavor."

These are not vulgar clones of the same game engine, but authentic interpretations of what can be done when MMORTS and creative universes meet…